Lords of Waterdeep 2-5 players
Liz got this game for Carl last Xmas. He hadn't gotten to actually playing it until now. It's a worker placement game set in the D&D city of Waterdeep. Each player is given a secret bonus goal (based on quests) at the start. During the game, players can place their works to get adventures, gold, buildings, quests, and/or intrigue cards. After placing a worker, the player has the chance to complete one of their active quest (or mandatory quest) by paying the requisite adventurers and/or gold. Victory points are earned mostly from quests, and sometimes buildings or intrigue cards. After 8 rounds, the player with the most victory points wins.
Sarah and I started strong. Carl was just bidding his time though. He took an early hit to gain an extra worker that gave him a lot of extra bang for most of the game. Soon enough I was chasing after Carl and Sarah. I was able to score enough endgame points to get second place, but not near enough to out do Carl.
This is a really good game. It's pretty basic and was easy to teach and learn. The quests that pop out can be a little luck based, but it's about the only thing that can sway the game to one player or another and there are measures that can be take to mitigated that a bit.
We almost played another game, but ran out of time.
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