Sunday, February 21, 2016

Probably the Only D&D I'll Play

The family got together for breakfast at Six Corners Cafe. Afterwards, Liz went to work and Carol took Jack to something, They rest of us met up at the Wilborn's to play. Becky got to painting the house and Sarah, Carl and I got to...

Lords of Waterdeep 2-5 players
Liz got this game for Carl last Xmas. He hadn't gotten to actually playing it until now. It's a worker placement game set in the D&D city of Waterdeep. Each player is given a secret bonus goal (based on quests) at the start. During the game, players can place their works to get adventures, gold, buildings, quests, and/or intrigue cards. After placing a worker, the player has the chance to complete one of their active quest (or mandatory quest) by paying the requisite adventurers and/or gold. Victory points are earned mostly from quests, and sometimes buildings or intrigue cards. After 8 rounds, the player with the most victory points wins.
Sarah and I started strong. Carl was just bidding his time though. He took an early hit to gain an extra worker that gave him a lot of extra bang for most of the game. Soon enough I was chasing after Carl and Sarah. I was able to score enough endgame points to get second place, but not near enough to out do Carl.
This is a really good game. It's pretty basic and was easy to teach and learn. The quests that pop out can be a little luck based, but it's about the only thing that can sway the game to one player or another and there are measures that can be take to mitigated that a bit.

We almost played another game, but ran out of time.

Tally: 177/185  Bonus: 44/50

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