Wednesday, October 21, 2015

I Can Taste It

Back to work and we had a very large crowd show up for our lunch game time. This made playing a party game perfect. Becka had brought in...

Anomia 3-6 players
Anomia, or anomic aphasia, is a disorder which causes problems with recalling words or names. This game hinges on that idea. A deck of card is placed within reach of all players. Every card has a colored symbol (8 different symbols) and a category (book, magician, verb, rock opera, etc.). On a player's turn, they draw a card and flip in over in front of them. Players continue to do this, one by one, and they cover up any previous cards they flipped. If at any point two people have matching symbols on their cards, those two players must name something that fits in the category of their opponent's card. The faster player wins their opponent's card (place face down as a score tracker). If, on winning the card, this reveals another matching symbol, those two players race to name something. If no matches exist, players continue to draw draws. The game ends, when the deck runs out, or when you are sick of playing.
It played really well with our group. I may not have been great at picking words out of my head, but I was always prepared to name something that matched the card under my card. Once we ran out of time, I was one card behind the leader with 18 cards.
It's a nice party game. It certainly gets your heart racing. The game also has wild cards. I'm not sure how the rules work for those since we ignored them to keep it simple, but it means that if you want more challenge, the game is set up for that too.

Tally: 133/175  Bonus: 32/50

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